Wednesday, 7 November 2012

Another Test

I have done another test in which I attempt to recreate the effect of a bubble bursting. The first step of this process involved the use of a Python script which was written last year as part of a class exercise for my Scripting for Animation module. This script takes a user specified piece of polygon geometry, looks at each vertex in turn, gets its position in world space and places an nParticle at each vertex. I ran this script on a polygon sphere in Maya, to recreate the objects form with nParticles.




Next, I created a gravity field and applied it to the particles, set its volume shape attribute to "Sphere" and positioned it around the particles. I then checked on the "Volume Exclusion" checkbox, so that gravity would only have effect on the particles outdie of the sphere volume. Finally, I created a radial filed, set its volume shape to "Cube" and key framed its translation and scale so that it moved through the particles causing them to scatter.



The final result can be seen in the video below:-



Maya Particle Bubble Burst Test from Mickey Bowen on Vimeo.

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