Next, I created a gravity field and applied it to the particles, set its volume shape attribute to "Sphere" and positioned it around the particles. I then checked on the "Volume Exclusion" checkbox, so that gravity would only have effect on the particles outdie of the sphere volume. Finally, I created a radial filed, set its volume shape to "Cube" and key framed its translation and scale so that it moved through the particles causing them to scatter.
The final result can be seen in the video below:-
Maya Particle Bubble Burst Test from Mickey Bowen on Vimeo.
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