I have carried out the same test as before, but this time
with a higher particle count. This was done by using a higher poly sphere. I
decided to do this because after meshing the first one, I noticed that the mesh
turned out a bit too blobby, which I didn’t feel looked good enough. Another
thing I noticed was how the particles were being meshed. When I meshed the
particles created by using the “Fill Object” command, it meshed around the
particles. When I meshed the particles created at each vertex of the polygon
sphere however, it not only meshed around the outside of the particles but also
on the inside as well. This could pose a potential problem in terms of shading
the bubbles. The reason being because of the fact that bubbles are of course
transparent, which means that the inner mesh would be visible when rendered.
I also meshed the second attempt and I’m more pleased with
the results of this one. However, I still need to play around with the output
mesh attributes in Maya a little bit more.
Maya Bubble High Particle Count from Mickey Bowen on Vimeo.
Maya Bubble High Particle Count Meshed from Mickey Bowen on Vimeo.
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