Sunday, 14 April 2013

Implementation Method & Deformation

I have started the implementation of my tool for Maya. After testing, I have decided to use the transparency map method as the basis for creating bursting soap bubbles.

After testing the nParticle based method, it became clear that it required too many particles and therefore also too high polygon count geomtry to make the effect look good.

It also became apparent after testing the cage node method that high poly geometry was also needed for this.




I have also been testing out using the Wave deformer in Maya to create the effect of the shape of the bubble rippling over time.




Maya Bubble Wave Deformer Test from Mickey Bowen on Vimeo.

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