Wednesday, 16 January 2013

SOUP Dev - Cage Node

I have recently discovered a set of nodes to extend the functionality of Maya called SOUP Dev from soup-dev.com. One of these nodes which I have become interested in trying out is the Cage node. This node takes two pieces of geometry, one which acts as the clipping boundary and the other which gets clipped. Which ever part of the geometry falls outside of the boundary gets its polygon faces deleted.

I thought this node may come in useful for creating the effect of bubbles bursting, which I intend to test further. But for now, here are some of the examples which the SOUP Dev provide.




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